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    IGN Avalia: Killzone 2 [Only English]

    Shadow Ray®
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    Mensagem por Shadow Ray® 1/31/2009, 11:16 am

    IGN Avalia: Killzone 2 [Only English] Killzone-2-20090129014059684_640w


    IGN Avalia: Killzone 2 [Only English] 99252634yi5.thIGN Avalia: Killzone 2 [Only English] 24852084hw1.thIGN Avalia: Killzone 2 [Only English] 15843610ok8.thIGN Avalia: Killzone 2 [Only English] 23583424nk2.th

    IGN escreveu:Killzone 2 Review
    This time, bring the fight to the Helghast.
    by Jeff Haynes

    January 29, 2009 - Is it possible for the hype of a game to completely fuel both its designers and its fans eagerly awaiting its release? In the case of Guerrilla Games' upcoming Killzone 2, the answer is an emphatic yes; the developers knew that they wanted to meet or surpass the action of the now infamous E3 trailer and have been trying to perfect their anticipated shooter. As far as fans were concerned, they were hoping that Killzone 2 would be the system seller and showcase for the PlayStation 3 -- a game that could conceivably rival that of Halo and Gears of War. Fortunately, the wait is almost over, because Killzone 2 will be released at the end of next month. That might seem a bit far away, but believe me when I say that the wait has been well worth it. Killzone 2 is an outstanding evolution of the franchise, a bullet and adrenaline-fueled rampage against an implacable enemy and a fantastic shooter for the PS3.

    Killzone 2 is actually the third chapter in the series, following the original PS2 shooter and Killzone: Liberation, a third-person action title on the PSP. While players don't need to have played either one of those games to understand what's going on in Killzone 2, fans of the franchise will see connections between the three games with familiar characters popping up and events being referenced. The basic thrust of the story takes place after the events of Liberation, where the ISA has finally gotten tired of being invaded and attacked on its world of Vekta. While the relative success of repelling the Helghast has worked, the ISA has decided to take the fight back to Emperor Visari. Believing that the Helghast spirit has been broken by their losses on Vekta, the ISA launches a "revenge" invasion against the world of Helghan with the goal of capturing Visari and forcing the Helghast to stand down. Of course, the ISA quickly discovers that this is not the case at all, and as the soldiers discover that the Helghast spirit is just as fierce on their home world than ever before, they also that discover the Helghast have new weapons to unleash on their foes.

    Unlike the previous games, you're not stepping into the boots of Templar, the hero of the first two titles, who's been promoted up the ranks to become a commander of a fleet and his own troops. Instead, you'll take on the Helghast as Sev, part of a four-man team known as Alpha Squad. Led by Rico (who players might remember from the first two games), Sev and his other teammates, Garza and Natko, fight their way across Helghan through ten separate missions that will take you about eight to ten hours to complete. Each mission you embark on has multiple checkpoints and objectives that you'll complete, and these will cover large battles, ambushes, choke points, house to house fighting and even vehicular and turret sequences. Of all the segments, I kind of wish that the vehicles and turrets were expanded because you get a sense of truly affecting and turning the tide of the location that you're in with these weapons at your disposal.

    The story of the game is pretty good for what it is. Themes of fascism and militaristic aggression, revenge and the costs of war echo rampantly throughout the entire title. There are a few dips here and there within the story. Rico is just as annoying and unlikable as ever; it's to the point where you can't help but hope that he meets an unsavory end in a sequel. The ending could've also ended on a much stronger note, particularly when compared to the final battle, which can be a serious challenge of your accuracy and ability to handle threats from all sides. When compared to that fight, the decision made at the end of the game is a poor choice -- it's obviously the weaker of two actions that could've driven the franchise forward. However, with that being said, the majority of the plot does an excellent job of driving the action throughout the campaign, which will give you a ton of action, hellish warfare to fight and survive through, and moments that will keep you on the edge of your seat.
    FPD092
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    Mensagem por FPD092 1/31/2009, 11:40 am

    Sei la meys
    Parece daorin xD
    Caio Mumu
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    Mensagem por Caio Mumu 2/2/2009, 11:51 am

    COMPRACERTA !
    Shadow Ray®
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    Mensagem por Shadow Ray® 2/2/2009, 12:16 pm

    Caio Mumu escreveu:COMPRACERTA !

    =D
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    Mensagem por Convidad 2/2/2009, 3:08 pm

    🐘
    FilipexD
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    Mensagem por FilipexD 2/3/2009, 2:37 pm

    To jogando Killzone para ps2 é to achando legal

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